About

In 0.99c you play a ship fleeing from an explosion with crew members and passengers on board. You will have to make choices to keep your crew alive! 

Explore a randomly generated star system as you try and escape an exploding star. You will have to sacrifice people on your journey though the perils of space. 

Your goal is to get to the final node in the system and escape.

This game was made for Ludum Dare 43. The theme was "Sacrifices must be made" and we had 72 hours!

Credits

Programming
Avebry Houghton-Vowles (A Switch(case) is never a bad idea)
https://avebryhv.itch.io/
Aden Webb (Slow but neat af)
https://aden-webb.itch.io/
Jack Brewer (Fast but what does this do??)
https://hungry-dev-studios.itch.io/

Art
Josie Wood
https://josiegamedev.itch.io/

Audio + Music
Klockworx Kevin MacLeod (incompetech.com)
https://www.kenney.nl/assets/digital-audio
https://www.kenney.nl/assets/ui-audio

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.0 out of 5 stars
(5 total ratings)
AuthorsAden Webb, HungryDev, avebryhv
Made withUnity
TagsLudum Dare 43, Unity
LinksLudum Dare

Download

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Click download now to get access to the following files:

wind_0.99c 23 MB
mac_0.99c 25 MB

Comments

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Amazed y'all put this together in 72 hours. The swirling mass of star detritus chasing me as I went along really added to the ominous and desperate feel of the game.

Cheers! That's definitely what we were going for. The time limit definitely made for good practice :)

Really enjoyed this game, great experience made in a impressively short time! Well done guys!

Thank you so much! We had a blast making it, learned a lot too

I liked the pixel art graphics, as well as sound effects and music. The gameplay felt very random though. I eventually ran out of food and almost all my crew, but I never encountered any opportunities to gain new ones aside from engineers. Also, about halfway through, after a choice to send medics or security down to a planet, the music just stopped and never started again. Overall, I enjoyed it. I'll be interested to see how it develops.

Cheers Rowan, we're hoping to address some of these issues in future bug fixing patches - unfortunately the randomness is a slightly annoying side effect of how we had to put it together within the time constraints..